AccessED Hacks is an online hackathon challenging participants to build tools that remove barriers to learning across language, ability, connectivity, and cost. It is open to students above the legal age of majority. Participants will develop a working prototype that demonstrates a clear improvement for a specific learner facing a learning obstacle.
By AccessEDnpo
AccessED Hacks is an online hackathon organized by AccessEDnpo, focusing on developing tools that enhance accessibility in learning. The core premise is that learning should not be hindered by barriers such as language, disability, connectivity, or cost. Participants are tasked with creating solutions that open more doorways to education for diverse learners. The challenge emphasizes building small, working prototypes that address a specific barrier. This could involve adapting lessons, enabling practice on older devices, simplifying complex material, or making offline resources accessible. The hackathon encourages participants to consider various aspects of accessibility, categorized into four doorways: Understand (translation, plain language), Interact (keyboard-friendly interfaces, audio alternatives), Connect (offline activities, low-bandwidth resources), and Afford (open educational resources, free learning opportunities). Participants are expected to identify a specific learner and a barrier they face, then demonstrate how their prototype provides a tangible improvement. The event is open to students above the legal age of majority in their country of residence. Submissions should include a completed Devpost page, a 'learning story' detailing the problem and solution, a working demo or walkthrough, visual evidence, and transparent credits for all components used. Projects will be judged on how effectively they remove a barrier, their learning value, inclusivity of the experience, and the functionality of the prototype and its explanation. While there are monetary prizes for the top entry, other recognized projects will receive honorary recognition. The deadline for submissions is November 20, 2026, at 5:00 PM EST.
Build a small, working tool that removes one specific barrier between a person and an opportunity to learn. The prototype should start with the learner’s circumstances and address a design problem related to language, ability, connectivity, or cost. Examples include tools that help a teacher adapt a lesson, enable practice on an old phone, turn complex material into clearer language, or bring an offline classroom resource to life. The project must show a believable before-and-after scenario, demonstrating who struggles with the current experience, what changes with the tool, and what still needs work. Any technology stack is welcome.
This online event is for eligible students above the legal age of majority in their country of residence. Companies/professional organizations are excluded from participation. All countries/territories are included, excluding standard exceptions.