MineArena 1.0 is a national-level 24-hour hackathon for college students, organized by Code Commit at BIET, Davangere. Participants will work in teams of 2-4 to develop technology-driven solutions to real-world challenges, focusing on emerging technologies like AI, ML, Cloud Computing, IoT, Cybersecurity, Blockchain, and Data Science. The event features an initial online ideation submission, with the top 50 teams proceeding to an onsite hackathon. Prizes include a total of ₹75,000 in cash.
By Code commit
MineArena 1.0 is a national-level 24-hour hackathon organized by Code Commit, the student tech club at Bapuji Institute of Engineering and Technology (BIET), Davangere. This event is designed to bring together student developers, engineers, designers, and innovators. The primary goal is to foster creativity and collaboration in transforming ideas into practical, technology-driven solutions that address real-world challenges. The hackathon encourages participants to explore and utilize emerging technologies such as Artificial Intelligence, Machine Learning, Generative AI, Cloud Computing, IoT, Cybersecurity, Blockchain, and Data Science. Participants are invited to think beyond conventional approaches, collaborate with talented teammates, and build solutions with a meaningful impact. The event format is selection-based, with teams first submitting their initial ideas in an online round. The top 50 teams from the initial ideation round will be selected to participate in the onsite 24-hour hackathon at BIET, Davangere. This onsite phase will involve continuous building, demoing, and presenting a working solution. Opportunities for technical mentorship, expert feedback, and industry engagement are also anticipated, subject to partner participation. The competition culminates in judging based on working prototype, innovation, technical depth, and presentation. A total of ₹75,000 in cash prizes will be awarded across multiple categories, including a first prize of ₹30,000. This event serves as a competitive platform for students to showcase their technical skills and innovative thinking.
Participants are required to identify a real-world industry problem from one of 10 specified domains and develop a technology-driven solution. This solution should be a working prototype that addresses the identified problem, utilizing emerging technologies such as AI, Machine Learning, Generative AI, Cloud Computing, IoT, Cybersecurity, Blockchain, and Data Science. The problem statements for the onsite hackathon will be revealed on-site.
Participants must be above the legal age of majority in their country of residence and be college students only. Teams are required, consisting of 2 to 4 members. All countries/territories are eligible, excluding standard exceptions.