The Prom Virgo Challenge is a virtual AI/Machine Learning hackathon with $1,500 in cash prizes, focused on building educational tools. It is open to individuals aged 13+ from all countries (excluding standard exceptions) and is the third in a series of four hackathons. Submissions are due by September 19, 2026.
By Prometheus
The Prom Virgo Challenge is the third event in a series of four hackathons hosted by Prometheus, aimed at fostering innovation among the next generation of AI and Machine Learning professionals. This virtual hackathon invites innovators, developers, and creators to build solutions that leverage artificial intelligence to address real-world problems. Participants will compete for a total of $1,500 in cash prizes, alongside other recognitions. This challenge specifically focuses on the application of AI and Machine Learning to transform education. Entrants are tasked with developing educational tools that enhance how people learn, teach, or absorb information, with an emphasis on making knowledge more accessible, engaging, or personalized. The event provides a global platform for participants to collaborate, build, and demonstrate their technical and creative skills in AI. Participants can enter solo or form teams of up to four members. The challenge culminates with the submission of a working prototype, accompanied by a two-minute video demonstration and the project's source code. Judging will be based on educational impact, creative use of AI/ML, technical execution, and the effectiveness of the project pitch and demo. The hackathon is open to individuals aged 13 and above, from all countries and territories, with standard exceptions. Students are encouraged to participate, while companies and professional organizations are excluded. This beginner-friendly competition is ideal for AI enthusiasts, data scientists, and creative designers looking to contribute to the future of AI in education.
An educational tool that leverages the power of AI/Machine Learning to transform how people learn, teach, or absorb information. The project should aim to make knowledge more accessible, engaging, or personalized.