
The Bachelor of Science in Computer Science in Real-Time Interactive Simulation is DigiPen's flagship undergraduate program. It provides a comprehensive education in programming, focusing on the fundamentals of languages like C and C++, and delves into the complexities of building and optimizing game engines with an emphasis on computer graphics. The program is designed to challenge students with complex software systems and foster growth in software development skills applicable to both the game and broader tech industries. Each year, students participate in interdisciplinary teams to create playable games from concept to completion, simulating the real-world experience of a game developer. This project-based approach allows students to refine their focus on specific areas of programming, such as physics, networking, AI, or optimization, shaping their career path before graduation.
The four-year undergraduate program covers programming fundamentals and progresses to advanced topics like game engine development and computer graphics. Students engage in yearly team projects to build playable games.
Graduates are well-prepared for diverse roles in the technology and game industries. The program's focus on low-level programming, engine development, and computer graphics provides a strong foundation for various technical careers. DigiPen emphasizes career development through student resources and alumni connections.
Specific academic requirements may vary by country and individual student circumstances. Refer to the admissions section for detailed information.
Tuition and living cost information can be found on the Funding Your Education page.
The BS in Computer Science in Real-Time Interactive Simulation degree program is accredited by the Computing Accreditation Commission of the Accreditation Board of Engineering and Technology (ABET).