
This certificate program explores the complex relationship between the human body, cognitive processes, aesthetic experiences, and ethical considerations arising from the use of both material and digital tools and prostheses. It aims to demonstrate how the human body, with attention to gender specifics, acts as a cognitive agent deeply intertwined with its material and digital environments. The program will examine the neurological mechanisms and cultural habits that shape these interactions. Key themes include the nature of the relationship between people and the tools they use (with specific examples like thermal cameras, video games, augmented reality, and robots), the cultural, cognitive, aesthetic, and moral impact of these relationships, and how we can effectively manage this impact. The knowledge gained is applicable in professional fields such as museum curation, creative industries, product design (both material and digital), and professions focused on media interfaces, video games, and human-machine interaction.
The program consists of 48 hours of learning over three months.
Knowledge gained in this program is applicable in various professional fields:
Please refer to the admission bulletin for specific details on admission tests and requirements.
The registration fee includes insurance and the €16.00 stamp duty required by law.
The program consists of 48 hours of learning delivered over a three-month period.
The tuition fee is €556.00 per year, which includes insurance and the legally required stamp duty.
You are required to have a Bachelor's Degree or a Master's Degree for admission. Please refer to the admission bulletin for specific details on admission tests and requirements.
You need to consult the official admission bulletin to read about the application procedures. The application deadline is January 9, 2026, and enrollment is open from October 31, 2025, to January 9, 2026.
The knowledge gained is applicable in fields such as museum and curatorial work, creative industries, design of material and digital products, media interfaces, video games, and human-machine interaction.
This is an e-learning program delivered via Microsoft Teams.